SinE3R – Survival in the Eastern European Encasement Region
In the heart of Eastern Europe, a catastrophic event has transformed the landscape and its inhabitants. The region has been encased to protect the world from the horrors within. You, a lone survivor from a research expedition, must navigate this treacherous environment to uncover the truth and stay alive.
Will you continue to research the unknown or will you try to tame it?
The game is completly made in pure HTML/JS, packaged as a standalone Windows app via electron.
Genre:
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2D Game, 2D CG, AI CG Big Ass, Big Tits, Combat, Dystopian Setting, Fantasy, Groping, Group sex, Harem, Male domination, Female domination, Management, Milf, Monster, Rape, Romance, Rpg, Sandbox, Sci-fi, Simulator, Strategy, Text based, Turn based combat, Vaginal sex, Text Based
Installation:
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1. Extract and run the exe file.
Changelog:
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v0.26 New location Farm
New location: Farm
Meant as Starting location alike Sawmill. Accesible from shelter
17 BG cgs
Several multi-level buildings.
Many specialized lootspots with tagged loot.
New items related to the farm
Three new items – bread loaf, yeasts and wheat
Updated sprites
Flour and Bread loaf Recipes
BugFixes (Made by Ixanoix, Huge thanks to him)
Quest name missing
Crafting nunchaku made spear instead
Quest page not scrollable
Weird image size in crafting and upgrade UI
Shift clicking on items deletion
Shift clicking on items with broken positions deleted them
Items stacking onto each other into same cell
Sound issue when double Shift clicking
Attacking succubus after defeat
v0.25
[New tutorial]
[New containers which are meant to save space. Both are craftable]
Weapon box – a big container
Container – a long container meant for weapons
Cardboard box – small starting container
All backpacks have an increased size and are bigger on the inside than outside.
Can’t put container into a smaller container
Third storage tier added
Adjusted storage size is adjusted
Added Equip button, to switch weapons or backpacks
Received items now drop onto ground
v0.24
Loot containers don’t require time if reopened or unlocked
Update to Sawmill location
Location twice as big
More background CGs
Added two side buildings – parking and office
Added several events to the location
v0.23.5
Every item in the game now has a size that it takes on the grid
~100 items(most items in the game) were reworked or changed completly due to new size
~50 item sprites had be reworked or changed completly
[Backpacks are now openable]
Item Menu now has action open for backpacks
Droping an item into a backpack will cause it to be inserted
Fix: You can’t drop a backpack into itself
v0.23.2
- 3 pieces of equipment
- 2 weapons
- 1 material
+32 CGI for Revy from black lagoon
v0.23
Shift click for the other Inventories
- Now shift click works into both direction
Added sound for certain actions added
- certain actions have sounds
Visible Added Stat changes by the moving, consuming an item and looting.
Right click make a menu appear for an Item
v0.22 patchnotes
Sawmill is now expanded and changed to be bigger
Appearable NPCS
Added events which randomly happen every once in a while
Multiple of enemies of some type can spawn in the location(PMC, Succubi, Ghouls, Wolves)
Friendly Widows can appear in such events
Added enemy skill icons
added Several enemy attack icons
changed some attack to be more inline with other attacks
v0.21.2 bugfixes
- Changed main menu UI
- Changed UI resizing depending on the screen size
- Locks upon opening will get replaced on the lootspot
v0.21
Combat
- Now every enemy move can be avoidable by doing a corresponding move.
- Enemy attacks are forewarned to the player.
- Added damage numbers and delays to make the combat more responsive.
- The combat will be adjusted in the future patches, this is proof of concept
Apps
- Changed and made the cheat app more prettier and easy to use
- Changed virtual panel into cheat app with better ui
Makeshift Skill tree additions
- 3 new makeshift weapons
Added 1 new item:
- chain
Marine the vtuber added as cameo character
v0.20
Analysis
Research samples now have to be analysed before getting used
- Analysis table allows you to put items into analysis. It takes time to reveal the sample
- Samples can have stats like Purity and research value.
- Samples can have random traits which affect purity, cost and research value
Gacha system
- There are several Gacha automats in which you can buy a ball with random panties in them.
- Panties are now of different rarity tiers
- They are to be collected or used in research
- One machine can be only used a couple of times per razor rain.
Makeshift Skill tree
- Skill tree that unlocks recipes to weapons and lock picking instruments
- 4 makeshift weapons are now unlockable via the tree
- 2 new weapon recipes are added
- 2 lockpicking instruments recipes added
Repair station
Updated visuals and added functionality
- New buttons:
- Increase quality
- Improve material
- Add reinforcemen
- Weapons don’t disappear when leaving them in the repair station
Added 4 new items
- Battery
- Wires
- Hatchet
- Pliers
v0.19.1
Bugfixes
Now succubi drop panties on defeat
Stash upgrade now properly give you additional storage
Kitchen upgrade now properly give you recipes and doesn’t bug out.
Succubi/pmc exploit, now they disappear once defeated.
v0.19
New feature Skill tree
- Office now functions as a place to upgrade yourself
- Basic skill tree with nine nodes.
- Added new item type that drops from enemies to give skill points
New content
- Added 19 Unlockable salvage recipes
- Added 4 new items
Developer Notes:
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This game is heavily inspired by many survival games in order distill the perfect blend of looting and resource management.
The game borrows different aspects from games such as: Escape from Tarkov, Pathologic, Fear and hunger, etc..
Quite a lot of time have past since the initial first release in 04.29.2024. The game have been consistently updated every two weeks.
Currently in the game there are:
- Resource management with survival mechanics, Craft and Barter.
- >168 items in the game
- Weapons with unique skills and randomized traits
- 5 locations to explore and loot
- ~15 enemy types (some like succubi are fuckable)
- +530 CG images in the game
[Cameo characters with +335 CG images in available in Veteran Tier subscription on patreon.]
[Access to the special cheat app in Faction Leader Tier subscription on patreon.]
OLD NOTES:
This game is heavily inspired by such games as Pathologic, Fear and Hunger and EFT.
Currently the game in a quite an early state, but a lot of simulative and immersive mechanics and systems expected.
Future features planned :
- Factions and reputation: Succubi, Bandits, Researchers, ETC
- Research: Making reports about creatures inhabiting the area to gain money from the outside, as well as researching skills which directly would be powering the player
- Wandering characters: enemies like bandits or succubi will be named, simulated, traveling between locations and even looting. They will be able to be killed, befriended, seduced or infuriated.
- Shelter expanded: upgrades and ability to bring the friendly characters to the shelter and have to work there(with occasional shagging)
- Sex system: a much more detailed stamina based system, navigating through which will be crucial to survive encounters with succubi.
The form and feature might evolve or change depending on what the factors during the implementation.
DOWNLOAD
Win: MEGA – PIXELDRAIN – WORKUPLOAD – GOFILE – MIXDROP – VIKINGFILE