Three and One: The Cursed Mansion [v0.173] [Man from icecream van]

It was an ordinary, boring day when my cousin texted me asking for help. His girlfriend and her friends were supposed to head out to some DJ event out of town, but they had a problem with their car, and my cousin was busy today. His girlfriend is Bianca, and her friends are Tori and Zoe. I know them well—we went to school together. They were the coolest girls in school. But… my relationship with them wasn’t exactly smooth. And now I’m going to drive them in my dad’s van, hang out with them at the festival, and spend the night in a hotel. What should I expect?

Formerly known as “Three Chicks and a Loser – The Cursed Mansion”

Thread Updated: 2025-05-05
Release Date: 2025-05-05
Developer: man from icecream van Patreon
Censored: No
Version: 0.173
OS: Windows, Linux, Mac, Android
Language: English

Genre:

AI CG, 2DCG, Male Protagonist, Netorare, Multiple Endings, Big Ass, Big Tits, Cheating, Creampie, Corruption, Groping, Handjob, Milf, Oral Sex, Teasing, Titfuck, Adventure, PoV, Romance, Mobile game, Male Domination, BDSM, Vaginal sex, tentacles, paranormal

Installation:

1. Extract and run.

Changelog:

v0.173

  • A new story day – Monday.
  • The rest of Sunday is done.
  • Helena got a new sprite, though it currently has almost no expressions. I’m preparing a batch of expressions for her (20+).
  • Ian got his first few expressions. For full functionality, he’ll also need at least 20.
  • So far, only a few character sprites have been added that allow characters to turn away or face different directions. I’ll keep working in that direction.
  • A quest journal has been added (though it’s not really needed at this stage).
  • A bunch of minor fixes.

  • hot fix wold map issue

  • Side portraits have been removed (they were originally meant to show emotions, but emotions are now reflected in the main sprites).


v0.161

hotfix

v0.16


A new story day – Sunday.
Dynamic lighting changes added in the apartments.
New emotions for the girls. Next up: secondary characters.
A prototype of the characters’ daily routine has been added. It will work fully after v0.20.
A bunch of minor fixes.

v0.15

The next story day : Saturday — has been completed.
I’ve started updating some sprites, but this will obviously take several releases. The old code needs to be reworked to support multi-layered character sprites. Right now, you can see sprites from multiple generations at the same time! :)
The in-game clock and weekdays are now fully implemented. The next step is to link the clock to time-of-day changes (lighting adjustments) and character behavior schedules (the code is already in the game but currently disabled).
In this version, you can control Zoe (just a little and under certain conditions). Later, this mechanic will be used situationally for all characters.



v0.141

The third day is finished. A small piece of an event has been added, which we can see through Tori’s eyes. This means that in the future, I plan for us to be able to see what happens with Bianca, Tori, and Zoey when they are not at home.
Important: The moments shown are seen by us, not the protagonist. This means they cannot affect his knowledge, opinions, etc. If the protagonist is to actually witness such events, a separate mechanic will be added… someday… maybe :)
I put together the first animation (actually, two). I’d rate it a 4 out of 10. The animation is tiny (just a few seconds), but it took a lot of time. The result is mediocre. Luckily, progress doesn’t stand still, and I’m confident this will improve in the future.
v0.141 fixed a bug where Tori remained without clothes after the conversation in the bar:)

v0.13
Resume story at next day.
I’ve created rooms for the characters. In the game, you can currently only see Mark’s room. The other rooms will become accessible later as the story progresses.
The girls have new sprites and new outfit sprites.
I decided to slightly change the title since “loser” in the name didn’t really reflect reality. So, for now, we’ll go without the “loser” part. :)
Time tracking for the time of day and the day of the week has been added to the game (though it’s currently implemented only in the code — practically, you’ll see it later when quests dependent on time and day are introduced).
A quest tracking system has been implemented (also only in the code for now). Essentially, on the third day, when you open your room’s door, a long quest starts and concludes on the hotel rooftop. This whole technical setup is necessary so that we can experience different events during free play (both story events and other content will be available through quests in future updates).

v0.12
Finally finished the second story day (with all variations).
Added a scene with Helena at the end of the second day (optional – you can refuse).
Fixed a bug that occurred during the conversation with Zoe (when she asks us to carry the suitcases).

v0.11
Android build added.
Next story day completed (except for the final part, as it requires work on several plot options).
Expanded exposition: We’ve now learned more about the girls, and character development has been enhanced.
Relationship variables added: Currently only between the player and NPCs, but plans include introducing variables for NPC-to-NPC interactions as well.

Demo
Initial Release

Developer Notes:

Right now, my efforts are focused on three things:

  1. Adding emotions to the main character sprites.
    In version 0.13, this was partially implemented. Future releases will expand on this. Initially, I thought three facial expressions per character (default face, talking, and smiling) would be enough, but it turned out that more are needed.
  2. Implementing functionality for free play.
    I don’t think it should be called a sandbox since it won’t be a full-fledged sandbox. I expect this feature to be functional in 2-3 versions.
  3. Designing the in-game economy.
    If the player can earn money, there should be ways to spend it. It’s clear that Ian and Helena will be involved in trading, and I will likely add a couple more merchants to the district. Over time, new items will be introduced that can expand the functionality of the apartments and provide additional gameplay opportunities when stored in the inventory.

DOWNLOAD

Win/LinuxWORKUPLOAD –GOFILE – MEGA – KRAKENFILES – PIXELDRAIN – VIKINGFILE
MacWORKUPLOAD – GOFILE – MEGA – KRAKENFILES – PIXELDRAIN – VIKINGFILE
Android: WORKUPLOAD – GOFILE – MEGA – KRAKENFILES – PIXELDRAIN – VIKINGFILE

Fan Art

 

TAGS

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Genre:

2dcg, animated, male protagonist, point and click, japanese game, corruption, sandbox, groping, milf, voyeurism, big ass, big tits, creampie, cheating, teasing, internal view, vaginal sex, oral sex, anal sex, titfuck, handjob, sex toys, Netori
 
Installation:
 
1. Extract and run.
Changelog:
 

🗓️ Version 1.3.0 – April 20, 2025

  • 🚀 Added new “Show More” accordion feature to Single Post Template

  • 🎨 Improved post layout for better mobile responsiveness

  • 🧩 Integrated JetEngine dynamic fields for post metadata

  • 🐛 Fixed: Accordion not displaying properly via shortcode

  • 🧼 Minor styling updates across homepage sections


🗓️ Version 1.2.0 – March 28, 2025

  • ➕ Added custom post navigation with featured images

  • 🧱 Updated Elementor templates for Single Post and Archives

  • ⚙️ Optimized loading speed using lazy loading for images

  • 🐞 Fixed post excerpt display in listings


🗓️ Version 1.1.0 – March 5, 2025

  • ✨ Launched JetEngine Listing Grid for dynamic blog layout

  • 🧭 Created new custom post type: “F95 Specials”

  • 🌐 Improved SEO metadata setup using Rank Math integration

Developer Notes:
 
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